— Project N°13 / Blockchain & Solana

Monsters.fun

AI-monster battle economy prototype where winning a fight transfers market cap between tokens.

N°13 · BLOCKCHAIN & SOLANA
Client
Monsters.fun (Abstract L2)
Year
2025
Duration
12 weeks (game prototype)
Team
6 engineers + 1 game designer
— STAR breakdown
S

Situation

Bonding-curve products reduce to buy, watch, sell. That loop keeps active speculators but gives a casual player no reason to open the app when they are not trading — a retention dead end the team wanted to design out.

T

Task

Prototype a game economy on Abstract where each token is inseparable from an AI character, and where price action is expressed as a consequential game event rather than a chart.

A

Action

  • 01Built the AI Monster behaviour layer on an AI Town-derived agent simulation framework, so each creature has its own decision patterns rather than static stats.
  • 02Bound a bonding-curve 'Shard' token 1:1 to each Monster's on-chain identity, progression and stats.
  • 03Shipped the Training Dojo: wave-based runs against AI opponents that unlock moves, drive evolution, and measurably refine the AI's own battle decision-making.
  • 04Implemented the market-cap transfer mechanic — a winning Monster takes a defined portion of the loser's market cap, making 'my monster won' and 'my token went up' the same event.
  • 05Built a weekly points leaderboard paying USDC to the top 50, scoring battles, training consistency, trading, referrals and community activity.
R

Result

  • Playable prototype where token value and game progression are one system.
  • Retention loop driven by progression and competition, not price alone.
  • Gated Day 0 Access rollout delivered on schedule for launch.
  • Incentives spread across five activity types rather than trading volume alone.
— Stack
Abstract L2SolidityAI TownTypeScript