S
Situation
Bonding-curve products reduce to buy, watch, sell. That loop keeps active speculators but gives a casual player no reason to open the app when they are not trading — a retention dead end the team wanted to design out.
AI-monster battle economy prototype where winning a fight transfers market cap between tokens.
Bonding-curve products reduce to buy, watch, sell. That loop keeps active speculators but gives a casual player no reason to open the app when they are not trading — a retention dead end the team wanted to design out.
Prototype a game economy on Abstract where each token is inseparable from an AI character, and where price action is expressed as a consequential game event rather than a chart.